This was a deep dive into material creation in substance designer. I thinking about creating a modular building for the portfolio and having brick material was crucial for this project. So I started to iterate
First iteration - 1 hour
Crap
Second iteration - 3 hours 
Still looks not well. 

Third iteration - 5 Days 
I bought the material with captions from Stan Brown and spent a lot of time, analyzing and copying the overall look. After all, Height data looks well. But my computer was overloaded by nodes, so I even haven't had a chance to finish the material. 

Final iteration - 14 Days 
Here we are. I kept the main shape from the previous iteration, you can notice the same damage on the edges, but I have also optimized everything, so my computer runs the project smoothly and I was able to finish this material. I also took some feedback sessions from Viktor Dilman, who was my colleague at the time. He taught me how to reach stunning results with base colour texture.

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