this project inspired by the "Crossfire" map that was created by Dario Casal for the original Half Life. I spent a lot of hours playing on this level in multiplayer. So this project it's my imagination about how this level can look if it would be designed for modern shooters.
Some textures were edited using a quixel mixer. Few other textures were created using substance painter. Props, like boxes and shutters created by using displacement inside UE modeling tool, and then optimized by using Nanite. For architecture I use VP material from megascans library, for cliffs I also use default megascans material, but also I tuned material by adding gradient based on world position. For unique props I created material with the possibility to use 3 paint mask(RGB).