This is a scene that I did as an art test, spent just 8 evenings on this one.
For the draft version I used some megascans modules to reach the real life proportions. Then I created own modules and some unique elements like arch and decor. For the ground bricks I used displaced and tessellated geometry and VP shader with puddles from megascans library, huge puddle has being created by using plane with a water material. Some materials was edited using quixel mixer, for best match.
To skip longfull props creating process, I decided to use assets from different scan libraries: Megascans, PolyHaven, Textures.com, PBRMax.com, and some assets from Unreal marketplace.
The main task was to achieve same quality as Call of duty and Farcry Series.
Original Concept art reference that were given by Room8​​​​​​​
Refboard

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