Artem Zhunko
Level And Environment Artist
"He pays close attention to detail and shows promise in creating visually appealing 3D
environments that approach realism. His enthusiasm for pushing the boundaries of 3D art is
apparent in the tasks he takes on, and I believe he has room to further develop and refine his
skills in this area" - Illia Provorov, 3D Photoreal Team Manager, Room 8 Studio
"He pays close attention to detail and shows promise in creating visually appealing 3D
environments that approach realism. His enthusiasm for pushing the boundaries of 3D art is
apparent in the tasks he takes on, and I believe he has room to further develop and refine his
skills in this area" - Illia Provorov, 3D Photoreal Team Manager, Room 8 Studio
Realistic 3D Level Artist, Room 8 Studio
2024 - Present
2024 - Present
-Environment and Level art, prop and set-dressing work on a Call of duty title.
-Remodeling, optimization environment geometry using BSP
-Close collaboration with ABK employees, resolving issues reported by QA
-Remodeling, optimization environment geometry using BSP
-Close collaboration with ABK employees, resolving issues reported by QA
Level Artist
VG Entertainment
2024 -2024
VG Entertainment
2024 -2024
-Collaborating with the art director and the level
designers, translating gameplay concepts into final
environments
-Creating believable and immersive game worlds by
incorporating storytelling elements, environmental
storytelling, and thematic consistency
-Utilizing project tools and art creation pipelines, to
implement and optimize level assets, ensuring performance
and visual fidelity
-Working closely with environment team, requesting assets
designers, translating gameplay concepts into final
environments
-Creating believable and immersive game worlds by
incorporating storytelling elements, environmental
storytelling, and thematic consistency
-Utilizing project tools and art creation pipelines, to
implement and optimize level assets, ensuring performance
and visual fidelity
-Working closely with environment team, requesting assets
Environment Artist
Fraglab
2023 -2024
Fraglab
2023 -2024
-Environment art, prop and set-dressing work on pre-production stage at unannounced title
-Create modular architectural kits, placeholders and photorealistic props
-Explore and establish new and appropriate workflows to minimize production/iteration time
-Collaboration with Tech and Concept teams
-Create modular architectural kits, placeholders and photorealistic props
-Explore and establish new and appropriate workflows to minimize production/iteration time
-Collaboration with Tech and Concept teams
3D Photoreal Environment Level Artist
Room8 Studio
2022 - 2023
Room8 Studio
2022 - 2023
-Environment and Level art, prop and set-dressing work on a Call of duty title.
-Remodeling, optimization environment geometry using BSP
-Close collaboration with ABK employees, resolving issues reported by QA
-Remodeling, optimization environment geometry using BSP
-Close collaboration with ABK employees, resolving issues reported by QA
Environment/Level Artist
Artmer studio
2021 - 2022
Artmer studio
2021 - 2022
-Create unique and optimized locations for the Enlisted
-Modeling/texturing props and environments, creating modular levels, set dressing interiors/exteriors,basic lighting
-Create variations of completed environments - including age, wear, story themes
-Provide onboarding to junior members of the art team
-Modeling/texturing props and environments, creating modular levels, set dressing interiors/exteriors,basic lighting
-Create variations of completed environments - including age, wear, story themes
-Provide onboarding to junior members of the art team
Freelance Prop Artist
Fanatic Games
2021
Fanatic Games
2021
-I was hired to do freelance Modeling/texturing props and modular assets, PBR texture/material creation