This project was a study of creating vista backdrops. For the landscape, I've implemented Gaea2 + Unreal pipeline. Landscape material layers were also generated inside Gaea and then imported as bw maps. For the foliage, I have implemented PCG scattering on the landscape + usage of landscape material layer data to remove trees from the pathways.
 For the foreground, I have used landscapes and meshes with RVT. It gives a smoother transition between cliffs and ground. For the foliage, I'm using PCG scattering on the landscape + scattering on meshes with the "Cliff" tag. Also, I have added splines to control the grass spreading on the edges of cliffs.

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